Wordsmith

A fast-paced word game built around speed, feedback, and flow.

Wordsmith gameplay showing the letter tiles, score, and active round UI.

Overview

Wordsmith is a real-time word game where players form as many words as possible from a set of letters within 60 seconds.

I designed and built the experience end-to-end, with a focus on responsiveness, interaction design, and creating a satisfying gameplay loop through immediate visual feedback.

What I Focused On

This project was less about features and more about feel.

I focused on building a tight interaction loop where every action — typing, submitting, scoring — produces immediate, meaningful feedback.

Key areas:

Interaction & UX Decisions

The core challenge was designing an interface that stays out of the way while still providing constant feedback.

The input field remains the primary focus at all times, while supporting elements like score, timer, and found words are visible but secondary.

Wordsmith landing page showing the WORDS letter tiles on a dark background.

System & Architecture

The game is built as a lightweight web app with a simple backend for leaderboard persistence.

I focused on keeping the system responsive and predictable, especially under rapid user input.

Design Note: Keeping validation client-side and deploying as a single service allowed the game to remain extremely responsive while running on minimal infrastructure.

Wordsmith leaderboard screen showing scores and rankings.

Result

The final product is a fast, replayable experience that emphasizes responsiveness and clarity over complexity.

This project reflects my interest in building products where UX, interaction design, and engineering are tightly connected.

— Dan Thoreson